Thursday, July 9, 2020

Loot/Vehicle/Boat/Callouts Map (ShatterNL's PUBG Map)

Here's the ShatterNL's PUBG Map!



ShatterNL's PUBG Map v0.9 (21/12/2017)!

Because Steam doesn't allow files larger than 2MB the image within the Steam Guide is a .jpg of 1200x1200 pixels. Here are the imgur uploads which are 5200x5200 images with much higher quality: https://imgur.com/a/QuoOd

It's PUBG 1.0 Release day! Woohoo!

I've made a pretty big update for my Erangel map and a first version of my Miramar map is now available as well! Keep in mind that this is the first Miramar map, just like my Erangel map all feedback is welcome to make improvements!

Discuss this guide on Reddit[imgur.com]!

Or discuss it on the official Battlegrounds forum[forums.playbattlegrounds.com].

Clarification on the legend:

  • Garages: Garage buildings that have a high chance of spawning vehicles
  • Vehicle Spawn: Locations where vehicles can spawn.
  • Boat Spawn: Locations where boats can spawn.
  • Military Loot: Locations where there's a higher chance of finding Military Grade equipment. (Lvl 3 Gear, Attachments)
  • High Risk (Red) - Lots of players will go here if the airplane flies over or near it.
  • Medium Risk (Yellow): Players might go here if the airplane flies over/near it.

Main map legend idea inspired by /u/Pvtjace

0.9 Changes:
  • Changed the wording for "High/Medium % Loot" to "High/Medium Risk", these Red/Yellow areas now show popular drop locations where lots of players will be dropping if the plane comes close.
  • Changed the Legend wording.
  • Added map names (Erangel/Miramar).

Erangel Changes:

  • Lots of boats and car spawns added, I'd say almost final. (Let me know if I miss any spawns!)
  • Shortened "Novorepnoye Radio" to "Novo Radio".
  • Removed a couple of Medium Risk areas

Miramar:

  • First version, lots of vehicles + boats, probably missing a couple so feedback is appreciated.
  • High Risk, Medium Risk is based on my gameplay experience on Test Servers, but will probably be have to be adjusted in the coming weeks.
  • Extra name: "Construction Tunnel", more will probably come in the future, but Miramar has lots of callouts in comparison to Erangel.

0.8 Changes:

  • Added the new Stalber and new town Kameshki, both Medium Loot in my opinion + an Observatory building with nice high % of Military loot.
  • Changed my custom location names to the official ones (Shelter/Prison/Ferry Pier/Mansion)
  • Added a couple of vehicle spawns, thanks /u/samwalton9 and others of course!

0.7 Changes:
  • Reworked the ENTIRE map! 5k resolution, better and smaller markers with new icons and shadows underneath for better visibility.
  • Removed Low % Loot, as it was kinda useless to mark every small building for Low % of loot.
  • Removed "High % Gun Loot".
  • Added "Military Loot" markers! Places where there's a higher % chance of finding Military Grade equipment. (Examples what you can find here: Level 3 Armor/Helmets/Suppressors/Scopes)
  • A few "Vehicle Spawn %" markers have been added, since the last patch there are a few new locations (central Pochinki for example now has a spawn)
  • Changed "Spawn Island" from High to Low Loot.
  • By request on the Steam guide: I've added a version of my map with /u/c_a_turner : Caturner's amazing GIS Overlay[redd.it]!

0.6 Changes:

  • Garages no longer spawn 100% Vehicle, so the 100% Vehicle markers have been changed to "Garage Markers", in those buildings there's a High possiblity of spawning Vehicles
  • Added Underground maps for the Bunkers! "Bunkers", "Gunrange Bunkers" and "Zharki Bunker" now all have Underground maps! (credit to JACKET for his "Bunkers" map)
  • Added a few more Vehicle Spawn % markers
  • Added a few more Boat Spawn % markers
  • Added "Zharki Bunker" (East of Zharki)
  • Changed "Pochinki Hills" to "Pochinki East Hill"
  • Added "Pochinki South Hills"
  • Improved Loot % visibility (Stroke around circles) and adjusted some locations

0.5 changes:

  • Added a small clarifications in the Legend
  • Added Extra Name: "Hay Farm" (South of Georgopol)
  • Added a lot more Vehicle Spawn % markers (Swamp Town, Villa)
  • Added a lot more Boat Spawn % markers, thanks for all the suggestions!
  • Adjusted locations of the "100% Vehicle Spawns" markers to be more precize. ()
  • Made the "High % Gun Loot" a bit opaque for better map visibility
  • Removed a couple of "High % Gun Loot" markers, High/Medium loot will still have high possibility of guns there, but the markers are only for >90% gun locations now.
  • Changed some "High % Gun Loot" marker sizes for the larger areas.
  • Checked out the Quarry, marked it Low % Loot (Blue).
  • Thanks for all your suggestions/feedback, as always, keep it coming so I can improve the map in the future!

0.4 changes:

  • Changed "Fish Town" to "Pier Town", because apparently fish stink, aren't even there and the town has a pier :P (thanks for multiple people suggesting it)
  • Added lots of Vehicle Spawn % on the Military Island!
  • Checked the Villa again and have finally corrected the actual 100% spawn. Thanks /u/fknsonikk , /u/kirbyfreako and /u/Thoughtwolf and sorry for placing incorrectly so many versions :D
  • Added "Novorepnoye" Radio and made it a Medium Loot spawn (there's Lvl 2 loot a lot of the times, but not enough for a 3-4 player squad). Thanks /u/ZoomityZimZam
  • Added "Pochinki Hill" (East of Pochinki)
  • Added "Mylta West" (West of Mylta) thanks for /u/Lextron for the last minute change, East isn't West it seems :D
  • Added a few boats to Water Town/Rozhok and a bunch of Vehicle Spawn % at Gun Range. Thanks /u/strongsmash !
  • Added "Yasnaya Compound" and added a Vehicle Spawn % there! Thanks /u/K_Lou !
  • Added High % Loot (Red) to the Spawn Island. Make sure you leave the boat in a wide area around the Island as there is an invisible wall that blocks vehicles. So jump out about 50 meters out and swim to the island and profit of Military Loot!


V0.3 Updates:

  • Widened circle at the F4 "Bunker" and renamed it "Bunkers", thanks /u/Unleashed2k !
  • Added some more boat spawns, thanks for feedback!
  • Added a few more vehicle % spawns, thanks for feedback!
  • Changed grid Y-axis to the ingame letters
  • Added version date to the map, good suggestion /u/Only_In_The_Grey
  • Found the "Lost" island, we have to go back Kate!!! Spawn island now also included :)
  • Found the West Bunker, do we now have to press a button every 108 minutes? Added it to the map and renamed the other to "East Bunker".
  • Changed "Ruins" from Low to Medium spawn.
  • Changed West/East Bunker (at Gun Range) from High to Medium spawn

V0.2 Updates:
  • Seperated 100% car spawns and "Vehicle % Spawns"
  • Guaranteed car spawns by /u/Boozfob
  • Added multiple % Vehicle spawns
  • Made "Vehicle % Spawns" opaqued because there are just too many on the map
  • Added a couple of boat spawns based on own experience/streamers, but a lot are missing
  • Renamed "Weapons Cache" to "Crater" /u/GeronimoJak
  • Added Water Town (my clan also called it this, forgot to add it), thanks /u/Lextron
  • Added Plane Crash, Gatka Trenches, Small Bunker (East of Gun Range)

Thanks for all the feedback, suggestions and other funny stuff! Keep it coming!

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