Monday, June 29, 2020

Season 6 - Weapon Missions

Skorpion
(1/5)
- Reach Survivor Pass Level 5

(2/5)
- Get 1 kill with Skorpion in the first 10 minutes of a match - NOTE: You can thirst friendlies/enemies knocks.

(3/5)
- Deal 300 Skorpion damage - NOTE: Does NOT count after knockdown.

(4/5)
- Kill 2 enemies WITH headshots using Skorpion - NOTE: You can thirst friendlies/enemies knocks.

(5/5)
- Get 2 Skorpion kills in 1 match - NOTE: You can thirst friendlies/enemies knocks.

Winchester-94
(1/6)
- Reach Survivor Pass Level 10

(2/6)
- Get 1 kill with Win94, then reach Top 10 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

(3/6)
- Deal 300 Win94 damage

(4/6)
- Get 3 30m Win94 kills - NOTE: You can thirst friendlies/enemies knocks.

(5/6)
- Kill 2 enemies with headshots using Win94 - NOTE: You can thirst friendlies/enemies knocks.

(6/6)
- Get 1 75m Win94 kill, then reach Top 5 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

QBZ
(1/8)
- Reach Survivor Pass Level 15

(2/8)
- Get 1 kill with QBZ, then reach Top 10 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

(3/8)
- Deal 400 QBZ damage

(4/8)
- Get 2 kills with headshots using QBZ - NOTE: You can thirst friendlies/enemies knocks.

(5/8)
- Get 2 QBZ kills in 1 match (3 times) - NOTE: You can thirst friendlies/enemies knocks.

(6/8)
- Get 3 kills with QBZ equipped with 2x or higher - NOTE: You can thirst friendlies/enemies knocks.

(7/8)
- Get 3 QBZ kills in 1 match - NOTE: You can thirst friendlies/enemies knocks.

(8/8)
- Get 1 QBZ kill, then reach Top 3 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

AKM
(1/8)
- Reach Survivor Pass Level 20

(2/8)
- Get 1 kill with AKM, then reach Top 10 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

(3/8)
- Deal 400 AKM damage

(4/8)
- Get 4 30m or longer AKM kills - NOTE: You can thirst friendlies/enemies knocks.

(5/8)
- Get 2 AKM kills in 1 match 3x times - NOTE: You can thirst friendlies/enemies knocks.

(6/8)
- Kill 3 enemies with headshots using AKM - NOTE: You can thirst friendlies/enemies knocks.

(7/8)
- Get 3 AKM kills in 1 match - NOTE: You can thirst friendlies/enemies knocks.

(8/8)
- Get 2 AKM kills in 1 match, then reach Top 5 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

QBU
(1/8)
- Reach Survivor Pass Level 25

(2/8)
- Get 1 kill with QBU, then reach Top 10 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

(3/8)
- Get 2 50m QBU kills - NOTE: You can thirst friendlies/enemies knocks.

(4/8)
- Get 2 QBU kills in 1 match 3x times - NOTE: You can thirst friendlies/enemies knocks.

(5/8)
- Deal 500 QBU damage

(6/8)
- Kill 2 enemies with headshots using QBU - NOTE: You can thirst friendlies/enemies knocks.

(7/8)
- Get 2 75m QBU kills in 1 match 3x times - NOTE: You can thirst friendlies/enemies knocks.

(8/8)
- Get 1 100m QBU kill, then reach Top 3 WHILE STILL HAVING IT EQUIPPED - NOTE: You can thirst friendlies/enemies knocks.

Sunday, June 28, 2020

PLAYERUNKNOWN'S BATTLEGROUNDS FPS Guide

FPS Boost
Best FPS settings

Graphics Options

These are easily the most important settings you'll be changing. Make sure you tweak these first before you mess around with anything else!

Screen Scale: 100-103
Anti-Aliasing: High
Post-Processing: Very Low
Shadows: Very Low
Textures: High
Effects: Very Low
Foliage: Very Low
View Distance: Very Low
V-Sync: Off
Motion Blur: Off
Post-Processing, Shadows, Effects and Foliage simply aren't needed at high settings as they're more for show than anything else. Setting them all to Very Low will save you some serious FPS.

You're probably wondering why View Distance is set to Very Low as well. Setting this to High or above doesn't actually give you a distinct advantage as it only governs how much detail is rendered at a distance, such as foliage and objects. Other players will still be visible at long ranges no matter whether you have this set to Ultra or Very Low.

Anti-Aliasing affects how jagged textures appear on the screen. Setting this to High or above will make everything in general look a bit smoother. You can set this to Medium or below to save a few extra frames, but expect things to appear jankier.

Set your Textures based on how powerful your PC is, but it's nice to keep it on High or Medium so the game doesn't look bad.

Turning V-Sync off will prevent input lag and will ensure you're getting as many frames as possible.

Motion Blur only makes things a little bit prettier and makes action more cinematic. Unfortunately it tanks performance pretty hard, so turn it off to save yourself some FPS.
Gameplay Options

Changing this to Off will stop the game from loading a 3D model of your character when opening up your inventory. It's completey unnecessary, so it's worth turning this off just to boost your inventory loading speeds.

Inventory Character Render: Off
NVIDIA Settings

If you've got an NVIDIA Graphics Card you can gain a slight performance boost by heading into your NVIDIA Control Panel and tweaking a few settings. While this method won't give you enormous FPS gains, it's still worth doing!

Just follow this simple step by step guide:

Click the arrow in the bottom right of your desktop tray to bring up an icon menu. Right click the Nvidia logo (green and black) and select "NVIDIA Control Panel".
Select "Manage 3D Settings" and find "PUBG" or "TslGame" in the drop down menu. If you can't find them, click "Add" and you should find them there.
Set "Maximum pre-rendered frames" to 1.
Set "Monitor Technology" to "G-SYNC" if applicable. Otherwise leave it be.
Set "Power management mode" to "Prefer maximum performance".
Set "Preferred refresh rate" to "Highest Available".
Set "Threaded Optimisation" to "On".
Set "Vertical Sync" to "Use the 3D application setting".
The End
Hopefully you gained an FPS boost, I received 30FPS+ at least which made the game a lot more optimized.
If you're unsure about anything leave a comment and I will get back to you as soon as possible.
Leave a like if this helped and share to others if they are having trouble with FPS. :D
I originally created this guide in 2018, just uploading it again, could be outdated. (I have proof)

How to Be Good At Pubg

How to Be Good At Pubg
- Don't use AIM/ADS Just Use ADS because when you click to aim your mouse will sometimes not click all the way or just The sight wont exactly go where you planned.

- ALWAYS AND I MEAN ALWAYS Listen to sounds because when people say take your shoes off it really means something because when you have shoes on it makes the ground noise louder so when you walk or run up on people they will slightly hear you and aim but not the right direction So keep that as a reminder

- USE Q and E for peeking so you can see your enemy From a wall while he can only see your tiny head and he will Unsuccessfully Hit you And Reminder If he has a Sniper BACK AWAY.

- Always Check your Surroundings instead of just running in a random building because if there is no open doors, Good loot, No Glass Broken Still be cautious Because you don't know i mean only if you where a hacker but don't Hack it wont Work.

- Don't rage At anyone because all of your energy for the game will go Away because you let it all out on a person that doesn't care!

- Don't Crouch Run because it gives enemies time because You Go slow and they can get a couple Shots On You So i wouldn't recommend it.

- Push people only if they are Low health or no guns Because if you push you don't know if they are hiding next to a corner or on the window WHICH YOU CAN DO!

- Have Your Own Red Dot Decoration Like the normal Sight or the 4 line and dot in the middle or whatever it is your opinion my opinion is the 4 line and dot in the middle because the recoil is just a little different even though it doesn't change.

- And That's it Please Give My Guide A Big SMASHED Like And Support My 2 channels My Youtube and my Twitch Thank You!!

Wednesday, June 24, 2020

PUBG Mobile gets Erangel 2.0 Map; gets improved graphics, revamped buildings, water reflections, and more

The PUBG Mobile battle royale game has started getting a new update which brings a number of improvements to the Erangel map.


PUBG Mobile gets Erangel 2.0 Map; gets improved graphics 

KEY HIGHLIGHTS

  • The Erangel 2.0 features better graphics, reflection on water and changes to the surroundings as well
  • The Payload mode also gets a revamp which brings in a number of changes for the players
Popular battle royale game PUBG Mobile has got a new map which is called Erangel 2.0. The map has reportedly been made available in the Chinese market. PUBG Mobile is called Game for Peace in China and features which have made their way to the Chinese market eventually make their way to the global versions as well. The Chinese version of PUBG Mobile has now started getting a new update which brings the Erangel 2.0 map - a revamped version of the original Erangel map but with new features and improvements.
In a video shared by YouTuber Mr. Ghost Gaming - the Erangel 2.0 in the Game for Peace brings new improved graphics, new areas, new modes, revamped buildings, water reflections, and more.

Erangel 2.0 features and improvements

The Erangel 2.0 map has now started receiving a graphical revamp which features new textures and details in the environment and the buildings. The map now shows the sky, water, and vegetation which have become realistic. There is also an Ultra High Quality option and now some buildings have got basements, and the Nuclear Plant, the Mine, and Prison areas have got a new layout. Other additions are abandoned tanks, horse skeletons, bunkers, and trenches.
The Erangel 2.0 for PUBG Mobile also gets submachine gun optimisations, improved DBS shotgun, swimming balancing, vehicle control customisation, training field sensitivity adjustments, sound optimisations, and a lot more. You can see the list compiled by Mr. Ghost Gaming.

PUBG Mobile Payload 2.0

The Payload game mode on PUBG Mobile now gets new weapons and vehicles. The Payload Mode 2.0 has been tipped to bring new equipment like UAV control terminal, individual soldier radar, and explosion-proof clothing. 
It also gets weaponised versions of vehicles like the UAZ, Dacia, and Buggy. Other heavy weapons include M202 quadruple rocket launcher and AT4-A laser tracking missile.

Tuesday, June 23, 2020

Which country is PUBG Mobile Lite from? Answering the origin question


Let us trace the origin of PUBG Mobile Lite
Let us trace the origin of PUBG Mobile Lite

PUBG Mobile Lite is as popular as its full version, PUBG Mobile, with the former being designed and optimised to provide a similar experience to players with low-end devices. Such has been its impact that this version has been downloaded over a 100 million times on Google Play Store. The game calls for fast-paced matches with relatively smaller maps and only 60 players in each match. 

Origin of PUBG Mobile Lite

Not surprisingly, the roots of PUBG Mobile and its various iterations can be traced back to China. Back when PUBG PC had gained a large presence around the world, the China Audio-Video and Digital Publishing Association announced had that they were discouraging battle royale games as these were against their values.
Also read: PMIS 2020 Round 1, Day 3 schedule
A bit later, after much negotiations, PUBG Corporation — with Tencent as its publisher — reached mutual terms with the authorities for the release of the game in China, though only after making several changes.
Soon, PUBG Mobile was released, and it received overwhelming responses from players. Several gamers, however, did not have suitable devices to play PUBG Mobile. To cater to this audience and increase their presence in the market, Tencent Games went ahead with a plan to release the game explicitly for users with low-end devices, which came to be known as PUBG Mobile Lite.


PUBG Mobile Lite@PUBGMobileLite
PUBG MOBILE LITE is launching in more countries every day! Currently available in select countries in South and South East Asia, South America, the Middle East, & Africa; PUBG MOBILE LITE will soon be available in almost everywhere. Are you ready to drop into PUBG MOBILE LITE?

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The game was released in several countries on 25th July 2019, and within a month, was made available in several more regions. PUBG Mobile was developed by Lightspeed & Quantum, an internal division of Tencent games.
For those not in the know, several changes had to be made in the game to make it suitable for lower-end devices. The aim assist feature was enhanced to help players, while both map size and the number of players were reduced as well, apart from other minor tweaks.
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In fact, PUBG Mobile Lite hit the market a month after the of release of the PUBG PC Lite BETA version. 
To conclude, the origin of PUBG Mobile Lite, developed by Tencent Games, can be traced back to China.
Published 19 Jun 2020, 12:20 IST
PUBGMobile Lite

Monday, June 22, 2020

PUBG Mobile Chinese Version Gets Erangel 2.0 Map With New Features: Report

PUBG Mobile, one of the most popular mobile games, is known by this name everywhere except in China, where it is called Game for Peace. Notably, there are some other changes between the two versions but typically, features that make their way to the Chinese version eventually reach the global version as well. With that in mind, the Chinese version of PUBG Mobile has started receiving the much anticipated Erangel 2.0 map that is a revamped version of the fan favorite map, Erangel. It comes with several new features and improvements.

Erangel 2.0 features and improvements

video shared by YouTuber Mr. Ghost Gaming shows Erangel 2.0 in Game for Peace with improved graphics, new areas, new modes, revamped buildings, water reflections, and more.

Graphics improvements

Erangel 2.0 has received a graphical overhaul that brings new textures and details to the environment and the buildings. The sky, water, and vegetation have become more realistic. Along with these improvements, the Ultra High Quality option has also become available. Some buildings have got basements, and the Nuclear Plant, the Mine, and Prison areas have got sort of a new layout. Some of the new additions to the map are abandoned tanks, horse skeletons, bunkers, and trenches.

Payload Mode 2.0

The Payload game mode, as PUBG Mobile players might know, is a full scale battle between squads with the addition of new weapons and vehicles that are not present in the regular battle royale mode. Payload Mode 2.0 is said to bring new equipment like UAV control terminal, individual soldier radar, and explosion-proof clothing. There are new weaponised versions of vehicles like the UAZ, Dacia, and Buggy. New heavy weapons include M202 quadruple rocket launcher and AT4-A laser tracking missile.

Sunday, June 21, 2020

PUBG devs address the game’s issue with cheaters and bots – but it might be too late

(Image credit: PUBG)
Ah, PUBG – the battle royale game that took the world by storm and inspired countless competitors has certainly lost its way as of late. Through a mixture of baffling decisions, poor communication, and a general stubbornness to change, PUBG’s popularity continues to wane, particularly on console. 
In an attempt to appease players, who may have already had their heads turned by rivals such as Call of Duty: Warzone or Apex Legends, Joon H. Choi, console lead project manager, has penned a personal letter to the game’s fans, who are appropriately addressed as “Survivors”. No kidding.  
Deemed as high-priority topics that have been “floating around the community”, the dev team touches on the issues with ranked mode, anti-cheat and game stability, as well as how they’re handling those brain dead bots. Typically, it’s an unclear and strangely-worded response in a time where clarity and action is so desperately needed, but nevertheless, let’s break down what Choi had to say. 

Solo act

Ranked mode, which arrived in the 7.2 patch, has apparently left PUBG Corp “overwhelmed by the reception and support” (though we don’t know whether that reception was good or bad). According to Choi, there’s always room for improvement, and one of the biggest demands from the community is the addition of solos to ranked mode. 
Now, to anyone who hasn’t played PUBG, solo mode is how thousands of people enjoy the game. Personally, it’s the only mode I play on PC, as I always play squad games with my friends on Xbox One, and the thought of playing with random strangers isn’t very appealing. Therefore, since patch 7.2, I haven’t been able to play ranked mode and have been left to battle lobbies made almost entirely of bots (which I still believe could damage the game entirely). Of course, to the surprise of no one, some parts of the community haven’t been very happy about this. 
This isn’t the community’s fault – it’s poor planning from the developer.
In its defense, PUBG Corp says that its data, which apparently dictates every decision they make, showed that the popularity of squad mode outweighed the need to include solos or duos. And furthermore, solos and duos won’t be added to ranked mode in Season 7, because of the simple reason that PUBG has too many modes, and matchmaking would be negatively impacted.
PUBG bots
(Image credit: PUBG Corporation)
It begs the question, then: why did PUBG add so many superfluous modes in the first place? Do we really need team deathmatch, a ridiculous fantasy-themed mode that changed the entire concept of the game just to unlock some daft skins, and a public match mode filled with bots for newcomers? No, we did not. This isn’t the community’s fault – it’s poor planning from the developer, which sometimes feels like it’s making things up as it goes along. And it's just resulted in a more frustrating game.
It doesn’t sound like solos or duos will come to ranked mode any time soon, either, as this will upset the balance of the current rankings and introduce more queues. But maybe there’s some more positive news in how the developer plans to tackle radar hacks, which have plagued the game for years. 

Cheating chat

PUBG
(Image credit: PUBG Corp)
Choi bravely admits that radar hacks have been “a huge thorn in the side for us for a looooong time” – you can tell he understands because he’s used five zeros in the word long. Despite promising some sort of “packet encryption” measure against radar cheats, PUBG Corp won’t explain how it will work exactly, just in case they “give out information that baddies could use against us”. And while they do expect to see a drastic reduction in radar hack usage (note: not a permanent end to the problem), Choi signs off with the confidence boosting promise that he’s keeping his “fingers crossed”. That's not totally reassuring. 
Speaking of cheats, what about SMS authentication for ranked mode? It’s already a requirement on PC if you want to play, but Choi said the developer believed it wasn’t required on console, as cheating is a lot harder to do. That’s a funny thing to say, when he literally just discussed a game-breaking hack which works on consoles... 
The good news is that SMS authentication might come to consoles to help combat cheaters and dodgy accounts from playing the game. But perhaps somewhat predictably, PUBG Corp doesn’t know when it will come or how it will be implemented. They’ll let us know, though.

Cue the deletion of queues

Glossing over the fact that PUBG now apparently crashes less than it ever has on console (congrats, I guess?) the developer of PlayerUnknown’s Battlegrounds has tackled the hot topic that continues to leave the community in uproar: the bothersome bots. 
PUBG crashing
(Image credit: PUBG Corp)
Like them or loathe them, PUBG is staying resolute on its decision to keep them in the game. Choi has said that the developer's data has shown a positive change in making sure lobbies aren't primarily full of the AI invaders. But worringly, there’s no mention on how the bots will be improved mechanically, because they’re comically bad as it stands. 
Still, Choi notes that bots can still fill up the majority of a lobby depending on the queue times, but he's seemingly out of ideas on how to fix this issue. Choi suggested that the best solution might be to “funnel players into less queues” and is “exploring the idea of closing some down”, but nothing concrete seems to be decided.
PUBG needs to go back to basics. It has to concentrate on the core experience first and foremost.

A final farewell

In the third to last paragraph of the letter, Choi finally gets to the crux of PUBG’s problem – if you ignore all the cheaters and stability issues, of course. 
“We support many queues in PUBG – too many. We have steadily been adding more queues over the years and now support the most amount of queues in any Battle Royale game – a genre that sometimes requires over 100 players per match,” Choi admits. “Reducing the number of queues might be a bullet we have to bite to not only prevent matches where players are playing against too many bots (this was not our intention in the first place), but to also future proof the game and ensure a healthier matchmaking experience overall, for everyone.”
It’s hard not to agree with Choi’s statement. PUBG does have too many queues, and it’s arguably because the developer has lost sight of what PlayerUnknown’s Battlegrounds is all about. PUBG needs to go back to basics. It has to concentrate on the core experience first and foremost, for the long-term health of the game.

Terminator

The addition of bots wasn’t the first sign of PUBG failings – it’s had numerous problems in the past and continues to do so – but bots certainly acted as the catalyst to show just how bad a state the game was in. It’s horribly bloated, disjointed, and in need of some proper care and attention. 
Ultimately, though, PUBG Corp needs to make a simple decision: does it want to re-establish itself as the best battle royale experience on the market, or simply attract new players in the hope they’ll purchase a battle pass or some extra skins? Right now, it feels like the strategy is leaning towards the latter, and it’s why I'm disheartened at what this fantastic game has become.